
When a Player is downed while simultaneously under fire from multiple enemy Players, a text notifier will appear near their crosshair indicating the total number of recent attackers.
Multiple Attacker Notifier Quality of Life. Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights. 300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name. Fixed numerous incorrect Attachment unlock criteria. Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies. Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring. Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended. Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4. Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9. Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege. Bullets to Kill decreased by 1 | Warzone Only. Becomes accurate faster after aiming down sights. Hip to ADS Spread transition speed increased. Minimum Damage decreased | Warzone Only.
Minimum Damage increased | Warzone Only.Maximum Damage decreased | Warzone Only.Bullets to Kill increased by 1 | Warzone Only.Maximum Damage increased | Warzone Only.Bullets to Kill increased by 2 | Warzone Only.For now, we will be retiring the term “Armor Damage” and any future changes that are Warzone specific will be followed by “Warzone Only.” While a select few Weapons are listed below, it is important to note that most Weapons will see their effectiveness altered as a result of the change to Armor Damage. These changes to Player Health and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more reactable at every engagement distance.